This way, Valtrex helps to regulate the immune system within a short period of time and restrict possibilities of the infected cells After the purchase of Ventolin the situation was changed a lot.
The doctor prescribed me Flagyl. Zithromax without prescriptionPremarin works just fine for me. I used this pill for three months after a full hysterectomy at the age of 50.

Science Sleuth Campaign Introduces Young People to STEM and Gives Back to Classrooms In Need Via Text Message

This is a press release from & 3M and 3M Partner for the Third Year to Promote STEM Education

NEW YORK, Sept. 13, 2016 (PRNewswire) | American students are falling behind other countries in the critical subjects of math and science. That's why, the largest organization for young people and social change is partnering with 3M for the third year for a campaign called Science Sleuth.

Science Sleuth uses an SMS text-message game that asks young people to solve a mystery using their math and science skills. At the end of the game, players unlock funding to support STEM projects in classrooms in need. In the past two years, over 193,000 young people have played Science Sleuth and over 218,000 students in STEM classrooms across the country have benefitted from donations.

"Science Sleuth introduces young people to STEM in an effective way because it shows them how science, technology, math, and engineering are relevant to their life," said Aria Finger, CEO at "Last year, 70% of participants said they were more interested in science, technology, engineering or math after playing Science Sleuth."

Beginning today through November 30, young people can visit to sign up to play Science Sleuth. Players who share the game with three friends will have the chance to win a $5,000 scholarship.

"We are thrilled with the continued excitement and interest in Science Sleuth," said Tim Wong, director, 3Mgives. "This partnership reflects 3M's commitment to supporting relevant, fun and creative ways of showing students how science is applied to life."

For more information about the Science Sleuth campaign, click here.

One of the largest global orgs for young people and social change,'s 5.3 million members in 131 countries tackle volunteer campaigns that impact every cause. Poverty. Discrimination. The environment. And everything else. Our promise: Any cause, anytime, anywhere.

About 3M
At 3M, we apply science in collaborative ways to improve lives daily. With $30 billion in sales, our 90,000 employees connect with customers all around the world. Learn more about 3M's creative solutions to the world's problems at or on Twitter @3M or @3MNewsroom.


More than 46,000 Students Worldwide to Build Robots and STEM Skills with FIRST® Tech Challenge VELOCITY VORTEXSM Presented by Qualcomm

This is a press release from FIRST®

4,600+ Teams of Students Tackle New Challenge During 2016/17 Season

September 12, 2016 - MANCHESTER, N.H. - (BUSINESS WIRE) | FIRST® (For Inspiration and Recognition of Science and Technology), an international, K-12 not-for-profit organization founded to inspire young people’s interest and participation in science and technology, launched its 2016/17 FIRST® Tech Challenge season with an online game reveal on September 10. Teams of students and adult Mentors gathered at 70+ international Kickoff events to get a first glimpse of this season’s game: VELOCITY VORTEXSM Presented by Qualcomm Incorporated. An estimated 46,000 students on 4,600 teams in 17 countries around the world will participate this season.

FIRST Strategic Partner Qualcomm is the Season Presenting Sponsor for the 2016/17 FIRST Tech Challenge. A commitment to teams, via direct funding and time donated by hundreds of Qualcomm employees, helps inspire tens of thousands of FIRST students each year. Qualcomm directly supports events, programs, and thousands of teams globally.

“Qualcomm has been a proud supporter of FIRST for more than ten years, and we are so excited to continue expanding our support of FIRST Tech Challenge,” said Navrina Singh, director of product management, Qualcomm Technologies, Inc. “Over the past two years, our engineering and product teams have worked very closely with FIRSTto reimagine, develop and improve the control system with the latest mobile technologies. And this year, we are thrilled to increase our commitment to the program as the Season Presenting Sponsor of the FIRST Tech Challenge VELOCITY VORTEX season.”

FIRST Tech Challenge is a widely-accessible robotics program for grades 7 through 12 that promotes project-based learning. Using a proven formula to engage student interest in science, technology, engineering, and math (STEM), FIRST Tech Challenge is one of the fastest-growing programs of its kind.

“The great thing about the FIRST Tech Challenge program is that it is the perfect complement to the classroom,” said FIRSTPresident Donald E. Bossi. “Throughout their journey this season, students will develop a deeper understanding of STEM skills, as well as valuable career and life skills, which is why 200 colleges, universities and other providers make $30 million in scholarships available to FIRST students.”

In the 2016/17 game, VELOCITY VORTEX, teams work in an Alliance to score points against their opponents by placing small balls, called particles, into two different types of vortexes, including a Center Vortex on a rotatable stand in the center of the field. Robots can also light beacons with their Alliance’s color, and in the final 30 seconds of the match, raise a large ball off of the playing field and place the ball in their Center Vortex.

“We’re excited to bring VELOCITY VORTEX to the FIRST community,” said Ken Johnson, Director, FIRST Tech Challenge. “This year, teams can use vision processing and a variety of sensors to really build innovative designs. The capability of the Android operating system coupled with the Qualcomm® Snapdragon™ processor at the heart of the control system means teams have no limit on their creativity.”

Need-based grants supported by Qualcomm and other Sponsors are now available for new and returning FIRST Tech Challenge teams participating in the 2016/17 season. Click here for more information about team grants.

FIRST Tech Challenge Global Sponsors include Official Program Sponsor, Rockwell Collins; Official IoT, CAD, and Collaboration Software Sponsor, PTC; and Season Presenting Sponsor, Qualcomm.

Accomplished inventor Dean Kamen founded FIRST® (For Inspiration and Recognition of Science and Technology) in 1989 to inspire an appreciation of science and technology in young people. Based in Manchester, NH, FIRST designs accessible, innovative programs to build self-confidence, knowledge, and life skills while motivating young people to pursue opportunities in science, technology, and engineering. With support from over 200 of the Fortune 500 companies and more than $30 million in college scholarships, the not-for-profit organization hosts the FIRST® Robotics Competition for students in Grades 9-12; FIRST®Tech Challenge for Grades 7-12; FIRST® LEGO® League for Grades 4-8; and FIRST® LEGO® League Jr. for Grades K-4.Gracious Professionalism® is a way of doing things that encourages high-quality work, emphasizes the value of others, and respects individuals and the community. To learn more about FIRST, go to


Future City Competition Celebrates 25 Years of Inspiring Middle-School Students to Imagine, Design and Build the Cities of the Future

This is a press release from DiscoverE

This Year’s Theme, The Power of Public Space, Asks the Nation’s Sixth, Seventh and Eighth Graders to Envision Urban Public Spaces of Tomorrow

WASHINGTON DC, September 7, 2016 | Public spaces have the capacity to revitalize a city’s economy by introducing new businesses and bringing in new visitors.  They can also help reduce crime, ease traffic congestion, improve pedestrian safety, promote healthy living, improve the environment, and enhance civic engagement. A recent study by the UN-Habitat’s Global Urban Observatories Unit found that cities that devoted about 50% of their space to public use tended to be more prosperous and have a higher quality of life.

Imagine what it would be like to walk down the main street of a city 100 years in the future. What would you hear, see, smell, and feel? How would the people who live in your future city describe it? What would make it futuristic and innovative?

Celebrating its 25th Anniversary in 2016-17, this year’s Future City Competition poses these questions and more as it asks middle school students to address The Power of Public Space and challenges them to design innovative, multiuse public spaces that serves a city’s diverse population.

Working in a team with an educator and STEM mentor, students present their vision of the future through a virtual city design (using SimCity™ software); a 1,500 word city essay; a scale model of their city (built with recycled materials); and in a short presentation to a panel of STEM professionals. Teams from 38 regions present their ideas at Regional Competitions in January. Winners represent their regions at the Finals in Washington, DC in February. 

Over 40,000 students, representing 1,350 schools, take part in the Future City® Competition. The deadline to register is October 31, 2016.  Register today or learn more at Visit our Facebook page for more information and updates on the Future City® Competition.

Future City was honored in 2015 as the grand prize winner of a $100,000 award in the UL (Underwriters Laboratories Inc.) Innovative Education Award program (ULIEA).  Developed in collaboration with the North American Association for Environmental Education (NAAEE), the UL Innovative Education Award  is open to nonprofits that motivate K-12 schools about science research through E-STEM programming and education about the environment.

Future City has ongoing opportunities for engineering and technical professionals to volunteer in a number of different roles, including mentors and regional coordinators. For information about Future City or to volunteer, visit

Major funding for Future City comes from the Bechtel Corporation, Bentley Systems, Inc, and the Shell Oil Company.

About DiscoverE
DiscoverE is leading a growing volunteer movement that inspires and informs present and future generations to discover engineering. Our network of volunteers in the US and abroad is drawn from the DiscoverE coalition of more than 100 professional societies, major corporations and government agencies. Together we meet a vital need: introducing students, parents, and educators to engineering, engaging them in hands-on engineering experiences and making science and math relevant. For more information, visit


Qualcomm and Virginia Tech open Thinkabit Lab in National Capital Region to bring hands-on STEM learning to students and training to teachers

This is a press release from Qualcomm & Virginia Tech

SAN DIEGO, Sept. 6, 2016 (PRNewswire) | Qualcomm Incorporated (NASDAQ: QCOM) and Virginia Tech begin a multi-year collaboration this fall with the launch of the Qualcomm® Thinkabit Lab™ at Virginia Tech's Northern Virginia Center in Falls Church.

The Thinkabit Lab experience offers both teachers and students an engaging learning environment—part lab, makerspace and classroom—to foster creativity, collaboration and the critical skills necessary for the 21st century. The new Thinkabit Lab is led by Virginia Tech's Department of Engineering Education in the College of Engineering and School of Education in the College of Liberal Arts and Human Sciences, based on Qualcomm's World of Work and STEM coursework.

Residing in the National Capital Region, the lab is Qualcomm's first outside of San Diego, servicing underserved students, students underrepresented in STEM careers, and teachers from the metro Washington D.C. area. For some students, the Thinkabit Lab experience will offer a first introduction to hands-on STEM learning and real-world careers.

"The work that Qualcomm and Virginia Tech are doing at the new Thinkabit Lab is remarkable," said Qualcomm CEO Steve Mollenkopf. "Beyond being a space to inspire the next generation of inventors, it will allow to us to leverage the expertise of both organizations, and through research and practical application, we will bring new advancements to STEM education at all levels."

The lab will serve as a cornerstone facility, leveraging Virginia Tech's academic depth in engineering and education, to develop educators who may lead further Thinkabit inspired, innovative STEM experiences in schools and community programs. Additionally, faculty research will assess how the program impacts students' access to STEM teaching and learning activities, and awareness of STEM education and career options. The findings will help to continue developing  the Thinkabit Lab and STEM programs.

"We know that STEM skills can enhance every student's future, regardless of their field of study, and we need to prepare both students and teachers to address the complex challenges of tomorrow," said Virginia Tech President Tim Sands. "The Thinkabit collaboration with Qualcomm will allow us to join complementary strengths and work synergistically to create opportunities and lower barriers."

The Thinkabit Lab has served more than 8,000 students and educators since launching at Qualcomm's San Diego headquarters in 2014, and has been replicated in three middle schools and a library in San Diego. It provides students with a unique STEM and career exposure program. .

For more information, visit or contact info@Thinkabit.Tech.

About Virginia Tech
Virginia Tech, founded in 1872 as a land-grant institution, is currently ranked as a Top 25 Public University by US News & World Report and a Top 25 Public Research University by the National Science Foundation. Through a combination of its three missions of learning, discovery, and engagement, Virginia Tech continually strives to accomplish the charge of its motto: Ut Prosim (That I May Serve). As the Commonwealth's most comprehensive university and its leading research institution, Virginia Tech serves a diverse population of 30,000+ students and 8000+ faculty and staff from over 100 countries, and is engaged in research around the world.

About Qualcomm 
Qualcomm Incorporated is a world leader in 3G, 4G and next-generation wireless technologies. Qualcomm Incorporated includes Qualcomm's licensing business, QTL, and the vast majority of its patent portfolio. Qualcomm Technologies, Inc., a subsidiary of Qualcomm Incorporated, operates, along with its subsidiaries, substantially all of Qualcomm's engineering, research and development functions, and substantially all of its products and services businesses, including its semiconductor business, QCT. For more than 30 years, Qualcomm ideas and inventions have driven the evolution of digital communications, linking people everywhere more closely to information, entertainment and each other. For more information, visit Qualcomm's website, OnQ blog, Twitter and Facebook pages.


Base 11 and STEMconnector Join Forces to Close America's Talent Gap in STEM

Washington, D.C., August 31, 2016 | Base 11 is joining forces with STEMconnector® to double down on efforts to fill the pipeline of qualified talent in the so-called STEM fields – science, technology, engineering and math.

The White House estimates that the U.S. needs to increase the number of students graduating with STEM degrees by 1 million over the next decade. Many also worry about the lack of diversity – particularly of women and minorities – in well-paid STEM jobs. Both are issues the partnership between STEMconnector® and Base 11 aim to address.  

“Industry has such an urgent need for tangible solutions to increase the pipeline of diverse individuals with the STEM 2.0 skills necessary to prosper in the 21st century,” said Edie Fraser  CEO of STEMconnector® and Million Women Mentors®. “That’s why we’re so excited that our partners, including Base 11, have arrived on the scene. They have the programs, the people and the potential to make a significant impact.”

STEM 2.0, a concept developed by STEMconnector, refers to the set of skills that students need to succeed in current and future STEM jobs. These go beyond academic knowledge to include the ability to innovate with a team, fluency with digital technology, and skills in communication and leadership.

“Base 11’s STEM Accelerator model gives high-potential, low-resource students exposure to a range of resources that build their technical know-how, as well as their employability skills,” said Landon Taylor, CEO of Base 11. “At the end of the day, Base 11 students represent the total package to an employer – someone who’s innovative, has business acumen, knows how to work on a team and can make a difference within their organization.”

Base 11 offers a STEM Accelerator program to community colleges with three tracks: 

  • Academic-year internships and paid summer fellowships provide community college students with experiences at world-class research institutions such as Caltech, University of California, Irvine, Smithsonian Air & Space Museum, and University of Southern California. The internships and residency-based fellowships offer exposure to high-tech labs, one-on-one mentorship from PhD students, and hands-on, experiential learning with graduate-level research and capstone projects.

  • The STEM Entrepreneur program provides community college students with a 16-week curriculum, hands on experiential learning in Fab Labs housed in Base 11 Innovation Centers,  and culminates in a national pitch competition for cash prizes. Students gain leadership skills, business acumen and engineering innovation skills that they can apply within their own startup and/or bring with them on day one of their new STEM job at a major employer.

  • The workforce development program provides job-specific training and apprenticeships for STEM careers at companies such as Ellie Mae and Visa. The program also includes leadership development, life skills training and mentorships to support the students’ overall success.

With the partnership, STEMconnector® will leverage its 150 members to connect Base 11 to  corporations and higher education institutions that want programs that increase their output of highly qualified students who are prepared with the STEM 2.0 skills needed to succeed in the 21st century workforce.

“While the end goal of this partnership is to close the STEM talent gap and provide opportunities to those traditionally underrepresented in STEM, our vision is much larger than that,” said Taylor. “We want to work together to build a sustainable middle class, that’s inclusive of all Americans.”

About STEMconnector
STEMconnector® is “the one-stop-shop” for STEM information. With several products and services, STEMconnector® supports its members design, implement and measure their STEM strategies. Since its launch in 2011, STEMconnector® has been the leader in leveraging a network of STEM stakeholders and “making things happen.” STEMconnector®’s charge is to identify, inform and connect entities working in STEM Education/Careers to assess smart STEM investments and results.

About Base 11 
Base 11 is a non-profit public benefit corporation focused on empowering high-potential, low-resource community college students with hands-on education and training in STEM-related enterprises. Base 11 partners with community colleges and their feeder high schools to provide high-potential, low-resource students with real-world training, experience and mentorship in STEM-related enterprises, delivering to employers a prerecruitment pipeline of well-trained, highly skilled STEM employees and entrepreneurs. For more information, please visit 11 is a DBA of the Center for Innovations in Education, a non-profit 501(c) 3 - IRS exemption EIN# 26- 4365936.


Verizon Issues Call to Students for the Best Problem-Solving App Ideas

This is a press release from Verizon

Fifth Annual Verizon Innovative Learning App Challenge Opens for New Submissions; Deadline is November 18, 2016

BASKING RIDGE, N.J. | The Verizon Innovative Learning app challenge – the no-coding-skills- needed contest that gives middle and high school students a chance to bring their problem-solving app ideas to life – is now accepting new app ideas for the 2016-2017 competition. The fifth annual challenge invites students across the U.S. to gather teams, dream up ideas, and create concepts for mobile apps that could solve problems in their schools and communities.

The app challenge is open to teams representing non-profit organizations in addition to public, private and parochial schools, who compete for the ultimate prizes: free tablets for each team member, up to a $20,000 cash prize to support their school or organization, and the chance to turn their app ideas into real, working smartphone apps that will be made available for download. Students can submit ideas from now until midnight on Nov. 18, 2016, and the winners will be named in January and February 2017.

Delivered by Verizon Innovative Learning in partnership with the Technology Student Association, the app challenge is a hands-on learning experience that aims to help students envision brighter futures for themselves as business owners, app inventors, coders and technology professionals.

Over the past four years the app challenge has produced some truly amazing apps that have now been downloaded more than 23,500 times. Winning app ideas have addressed a wide variety of problems, from navigation for the blind to feeding the homeless. In 2015, a team of middle schoolers from Pine Crest School in Fort Lauderdale Fla., came up with an idea for an app to help prevent concussions among athletes. The concept caught the attention of the National Football League and the students were recognized with a special invitation to attend the NFL’s annual meeting. The team’s story was also featured by CNN Airport and aired in 47 major airports across the country.

“When we first launched the app challenge five years ago, we couldn’t have foreseen the dramatic impact that it would have, not only on individual students but on entire schools across the country,” said Justina Nixon-Saintil, Director of Education for Verizon. “Now, after reaching more than 24,500 students and reviewing their amazing ideas, we have seen that this competition is truly about inspiring a new generation of creative thinkers who will apply passion, ingenuity and drive to solve problems and make a positive impact on our world.”

One team of middle-school students and one team of high-school students from every state and D.C. (provided there are qualifying entries) will win $5,000 for their schools, groups or clubs, and tablets for every team member as Best in State winners of the app challenge. From these submissions, twenty- four Best in Region winners will advance to the next phase of the competition, and have a chance to win the Best in Nation distinction. Eight Best in Nation teams will earn an additional $15,000 for their school or club and a chance to bring their app ideas to life with in-person guidance from experts at MIT.

Additionally, all the Best in State winners will be eligible to be named the Fan Favorite, which will be voted on by the public. The team that gets the most votes will win the title of Fan Favorite and all the same prizes as the Best in Nation winners. The Best in Nation and Fan Favorite winners will also present their apps in person at the 2017 Technology Student Association National Conference.

For more information on how to enter and tips for creating the next winning idea, visit


Maker Faire Silver Spring Returns on September 25th!

Excite your inner maker at this year’s Maker Faire Silver Spring, presented by KID Museum on Sunday, September 25, from noon - 5:00 p.m., at the Silver Spring Civic Building. Free and fun for the whole family, Maker Faire Silver Spring is our region’s largest maker faire, featuring hands-on activities and innovative projects by inventors, hackers, crafters, artists, and do-it-yourselfers of all kinds. Tap into your creativity, try something new, and get inspired.

Find out more at


Merck Animal Health Strengthens Partnership with National FFA Organization

This is a press release from the National FFA Organizaton

INDIANAPOLIS (Monday, Aug. 29, 2016/National FFA Organization) | For the past four years, Merck Animal Health has worked with the National FFA Organization to ensure the future of agriculture and agricultural education. Through a generous donation, Merck Animal Health has worked with FFA to provide FFA members the opportunity to grow into leaders, build their communities and strengthen agriculture.

In 2016, Merck Animal Health will serve as a silver-level sponsor. The company brand and messaging will be visible at sponsor registration at the 89th National FFA Convention & Expo, during the convention opening session, as a part of the FFA agricultural literacy and advocacy platform, and through the National Association of Agricultural Educators.

“We appreciate that Merck’s company goals and values align with FFA and that Merck sees agricultural education and FFA as critical to their industry and company success,” said Molly Ball, National FFA Foundation president.  “We are thankful for their increased support to become a silver-level sponsor.”

“Merck Animal Health is committed to ensuring that today’s youth receive the education and immersive experiences that are essential to their future success,” said Scott Bormann, vice president, North America, Merck Animal Health. “We are pleased to have a role in fostering the next generation of agriculture leaders.”

At the local, state and national levels, FFA brings their mission to life for student members. Members gain experience in the areas of agricultural literacy and advocacy, agricultural knowledge, career exploration, leadership development, food security, and service engagement.

The National FFA Organization provides leadership, personal growth and career success training through agricultural education to 629,367 student members who belong to one of 7,757 local FFA chapters throughout the U.S., Puerto Rico and the U.S. Virgin Islands.

About National FFA Organization
The National FFA Organization is a national youth organization of 629,367 student members as part of 7,757 local FFA chapters in all 50 states, Puerto Rico and the U.S. Virgin Islands. The FFA mission is to make a positive difference in the lives of students by developing their potential for premier leadership, personal growth and career success through agricultural education. The National FFA Organization operates under a federal charter granted by the 81st United States Congress and it is an integral part of public instruction in agriculture. The U.S. Department of Education provides leadership and helps set direction for FFA as a service to state and local agricultural education programs. For more, visit the National FFA Organization online at and on Facebook, Twitter and the official National FFA Organization blog.

About Merck Animal Health
For 125 years, Merck has been a global health care leader working to help the world be well. Merck Animal Health, known as MSD Animal Health outside the United States and Canada, is the global animal health business unit of Merck. Through its commitment to the Science of Healthier Animals™, Merck Animal Health offers veterinarians, farmers, pet owners and governments one of the widest range of veterinary pharmaceuticals, vaccines and health management solutions and services. Merck Animal Health is dedicated to preserving and improving the health, well-being and performance of animals. It invests extensively in dynamic and comprehensive R&D resources and a modern, global supply chain. Merck Animal Health is present in more than 50 countries, while its products are available in some 150 markets. For more information, visit or connect with us on LinkedIn and Twitter at @MerckAH.

About National FFA Foundation
The National FFA Foundation builds partnerships with industry, education, government, other foundations and individuals to secure financial resources that recognize FFA member achievements, develop student leaders and support the future of agricultural education. Governed by a 19-member board of trustees composed of educators, business leaders, individual donors and FFA Alumni, the foundation is a separately registered nonprofit organization. About 82 percent of every dollar received by the foundation supports FFA members and agricultural education opportunities. For more, visit


USDA and California Lutheran University Create Hackathon Competition

This is a press release from the USDA

On September 23rd – 25th, the US Department of Agriculture (USDA) will join with California Lutheran University and VSolvIt to host Hacks 4 Health- a hackathon specifically focused on health and nutrition. Additional federal partners include the Department of Health & Human Services (HHS), and the National Aeronautics and Space Administration (NASA). In addition we will be joined by LARTA, Latino Coalition for Health California and the California Department of Health and Human Services.

Hackathons are one of the most creative ways to approach problems in nonconventional ways. They have become an effective means of getting bright minds engaged in developing modern solutions for government programs. Our two-day Hackathon event will engage diverse teams to create practical solutions around health and nutrition. Participants will create solutions in the form of applications, business plans or policy recommendations. A panel of judges will determine winners based on the application’s practicality and potential for social impact.

The Hackathon theme is Health & Nutrition. One of USDA’s missions is to harness the Nation's agricultural abundance to end hunger and improve health in the United States. For example, the Food & Nutrition Service (FNS) works to increase food security and reduce hunger by providing children and low-income people access to food, a healthy diet, and nutrition education in a manner that supports American agriculture and inspires public confidence.

The target prize range is $10K for first place and a one year internship in LARTA’s incubation facility, $5K for second place, and $2500 for third place.  Prizes will be awarded to teams, not individuals. We also intend to give out swag items as provided by the sponsors (i.e. mouse pads, t-shirts, etc.). USDA products (surplus items only) will also go into the package, like honey or pollinator packets.

For more information, visit:

Indeed’s 2016 Best College Majors for Jobs of the Future

This is a press release from Indeed

AUSTIN, Texas (August 18, 2016) | As college students prepare to head back to school, job site Indeed released the fields of study and majors that will best lead to jobs of the future.

“Our recent research tells us that the most high-potential jobs of the future are concentrated in a relatively few key sectors, creating both an opportunity and challenge to students figuring out a major,” said Tara Sinclair, chief economist for job site Indeed. “Gone are the days when a college degree could guarantee financial security–it is increasingly important for job seekers to think carefully about where their studies will lead them.”

Students looking for strong career paths in the future should consider majors such as computer science, engineering, healthcare administration, and finance, according to Indeed’s findings. As of 2014, business, health services, and biological and biomedical services were among the country’s top five most popular majors, while engineering ranked eighth, and computer and information services came in at 11, according to the National Center for Education Statistics.

“If you’re interested in computer science, engineering, or another area with high demand and potential for strong salaries, the data shows it would be smart to consider a major in the field,” Sinclair said. “However, if you’re focused more on the liberal arts, you may want to look to supplement your degree with additional courses or relevant work experience through a part time job or internship.”

Overall, getting a college degree is a benefit to landing a job of the future, as 75% of opportunity jobs require a 4-year degree.

“The list below may be food for thought for people entering college or still undecided in their major,” Sinclair said. “Meanwhile, people who are not pursuing a four-year degree should consider getting skills that will lead to other in-demand roles, perhaps getting experience with certificate programs or requests for on-the-job training.”

In a recent study, Indeed found that 92% of all jobs that have shown wage growth keeping up with inflation, and an annual salary of over $57,700, are concentrated in 5 occupations: computer and mathematical, architecture and engineering, management, healthcare practitioners and technical, and business and financial operations.

Beyond competitive pay, the jobs Indeed identified have a number of other traits in common, including: high employer demand versus supply, little chance of automation, and dynamic fields that will expand, not shrink, as technology changes the workforce.

Best Fields of Study and Majors for Jobs of the Future

  1. Computer and information sciences

Majors include: Computer Science, Computer Programming, Computer Networking

  • 55,367 graduates in 2014
  1. Engineering

Majors include: Engineering, Software Engineering, Systems Engineering, Electrical Engineering, Biomedical Engineering

  • 92,162 graduates
  1. Architecture

Majors include: Architecture

  • 9,144 graduates
  1. Business – Management

Majors include: Business Administration, International Business

  • 358,079 graduates (general business)
  1. Health Professions & Related Programs

Majors include: Biology, Nursing, Medical Assistant, Healthcare Administration, Medicine, Sports Medicine, Physical Therapy

  • 198,770 graduates
  1. Business – Finance

Majors include: Finance, Accounting, Economics

  • 358,079 graduates (general business)

Most Popular Fields of Study (2014)

  1. Business: 358,079 graduates 
  2. Health Professions and related services: 198,770 graduates
  3. Social Sciences & History: 173,096 graduates
  4. Psychology: 117,298 graduates
  5. Biological and Biomedical Sciences: 104,633 graduates
  6. Education: 98,854 graduates
  7. Visual & Performing Arts: 97,246 graduates
  8. Engineering: 92,162 graduates
  9. Communication, Journalism, and Related Programs: 87,604 graduates
  10. Homeland security, law enforcement, and firefighting: 62,409 graduates
  11. Computer & Information Services: 55,367 graduates
  12. English Language & Literature/Letter: 50,404 graduates

*Data source: National Center for Education Statistics.

About Indeed

More people find jobs on Indeed than anywhere else. Indeed is the #1 job site in the world and allows job seekers to search millions of jobs on the web or mobile in over 50 countries and 28 languages. More than 180 million people each month search for jobs, post resumes, and research companies on Indeed, and Indeed is the #1 source of external hires for thousands of companies (sources: SilkRoad & iCIMS). For more information, visit



Subscribe to STEMconnector Blog RSS